The Little Green Software Blog

News and announcements about our products and clients, plus articles about application development.

Making Better Weight Loss Mobile Apps

Friday, July 20th, 2012

In the article “Why Weight Loss Mobile Apps Aren’t Really Changing the Game,” in Psychology Today Dr. Sherry Pagoto states “this generation of apps is not advancing the science of behavioral weight loss when mobile technology is certainly advanced enough to be doing so.” As app developers who have created health and fitness apps, you may find it surprising that here at Little Green Software we agree with this opinion. Instead of pushing the envelope, too many apps are simply coasting on the public’s need for something. Very few apps deliver an excellent product experience that takes advantage of the new opportunities enabled by smartphone technology.

Losing Weight and Getting in Shape is Hard – With or Without a Smartphone

Once you think about the issue, it shouldn’t be a complete surprise that becoming fit – even with a smartphone – is difficult. Whether you do it the “old-fashioned” way or have the help of technology, losing weight and staying in shape takes hard work and attention. What is surprising is that we in the developer world haven’t tackled the problems that come with weight loss with more innovation.

Tapping into the power of game psychology

Some of the most successful weight loss programs have turned becoming fit and losing weight into a game of sorts. Think about Weight Watchers. You earn “points” as you eat, and you can eat more points if you exercise – an extra life! Some foods don’t even count against your total score. It’s true, some of the best weight loss methods really are just one giant game.

Thinking about weight loss in the framework of gamification suddenly opens a window into all sorts of new possibilities for weight loss apps. We know how to make games that draw people in, challenge users, and make them want to come back. The trick is bringing the excitement of game-playing to a weight loss app. To our advantage, a large hurdle to tracking your eating habits correctly is taking the time to do it; however, when someone starts using a smartphone, they are rarely without it. Having a tool in your pocket that can give you that immediate feedback about your eating habits and exercise is a distinct advantage over traditional methods of calorie tracking. There is a lot of untapped potential for apps that successfully bring together the world of mobile gaming and weight loss.

Changing the game

As developers, we need to take the constructive criticism from Dr. Pagoto to heart, and rise to the challenge to create better weight loss apps. We have the power to step up and make a real difference in people’s health.

The description, “fun, easy to use, provides immediate feedback” applies without question to a box of candy or a can of soda. An app must be equally and immediately rewarding if it expects to help users lose weight and be fit.

We look forward to seeing and creating apps that fit that description.

 

Quantified Self Goes Hand-in-Hand with Mobile Apps

Tuesday, July 3rd, 2012

The public radio program On the Media featured the Quantified Self movement in its story “The Personal Data Revolution.”  The program focused on the movement itself, as well as how having data about ourselves can transform our everyday life. At Little Green Software, we have thought a lot about the quantified self, and not just [...]

Innovating the future of hi-tech fitness devices

Friday, July 29th, 2011

What if your company wanted to test the market viability of a product, but you didn’t have the right technical skills in-house? You could try to hire a few full time employees with the “right” skills and 12 months later (if you were lucky enough to find the right people) you would have a prototype. [...]

Client Profile: The Bridal Extravaganza Show

Tuesday, June 21st, 2011

Trade Shows: Moved to your iOS Device The Bridal Extravaganza Show brings New York-style fashion shows right to Houston, TX. Future brides and grooms are united with the region’s top wedding vendors in one place, facilitating a one-stop shop for wedding planning. The company hired Little Green Software to create an app that catalogs the [...]

Tips for using Google Calendar with iCal and iPhone

Thursday, April 21st, 2011

Sometimes, it’s the little things.  Things that make your life just a little bit easier to manage. A while back I figured out how to get my primary calendars, hosted by Google, synced with my iPhone and my desktop calendar application, iCal.  Yesterday I made some adjustments so that now the shared calendars I’m subscribed to [...]

Client profile: Once Upon An App

Wednesday, December 15th, 2010

Peter Rabbit, ABC Animals for iOS Once Upon An App produces a series of  educational puzzle games adapted from classic children’s stories. For these titles, the company hired Little Green Software to upgrade the animation and transition features of their application framework, and to assemble the image and audio content into the final application. Connect [...]

Client profile: iwannagothere.com

Thursday, November 11th, 2010

Content integration with Tally-O iPhone app When Little Green Software launched Tally-O, a social iPhone app for sharing personal travel guides with friends, it faced a classic community content problem. Tally-O needed an initial source of interesting content to attract a user base and foster a community that would eventually generate its own content. Meanwhile, iwannagothere.com, [...]

Smartphone Market Demographics

Monday, October 25th, 2010

On what platforms should an app run to capture the biggest market? It’s one of the most frequently asked questions our clients ask. To arrive at the answer, one must understand the market demographics. This post compiles the free market data resources that have been most helpful to Little Green Software clients.

Energy Balance helps you remember the calories in that cupcake

Monday, July 19th, 2010

Energy Balance is a casual web game that encourages players to associate calories with activities. The game was specifically created for the Apps for Healthy Kids competition, which is part of First Lady Michelle Obama’s Let’s Move! initiative. If you have an extra five minutes, give it a spin and vote for it, but only if you enjoyed it.

Tally-O brings a world of adventure to the iPhone

Wednesday, March 17th, 2010

A must-have app for travelers, scavenger hunters and geocaching fans, and anyone that enjoys exploring unique places in the world.